• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags
    1. Home
    2. Tags
    3. 3d particles
    Log in to post
    • All categories
    • bonemap

      3D point cloud particles process video
      How To... ? • 3d particles data array • • bonemap

      1
      8
      Votes
      1
      Posts
      431
      Views

      bonemap

      Hi,

      I have received requests for a tutorial demonstrating point cloud particle techniques using Isadora. Link here

    • L

      [ANSWERED] Example Files using 3D Particles and Kinect/OpenNI
      How To... ? • 3d particles kinect openni particles tutorial files • • Lighting273

      2
      0
      Votes
      2
      Posts
      696
      Views

      Woland

      @lighting273

      Have you checked out the Body Tracking Guru Session? It comes with a set of files that may prove useful.

      The OpenNI Tracker Tutorial file (for the OpenNI plugins) may also be helpful as a starting point.

      This forum thread has some helpful work from @bonemap you could try to incorperate. 

      From the TroikaTronix Add-Ons page, there's also this 3d lines puppet for the OpenNI actors, which is also from the fabulous @bonemap.

      You could probably also adapt the work that @mark posted in this forum thread.

      Searching the forum for "3D particles" may also turn up other treasures for you :)

      Best wishes,

      Woland

    • bonemap

      Burning spooky cartoon trees with flying embers
      How To... ? • 3d particles 3d player data array point cloud • • bonemap

      7
      6
      Votes
      7
      Posts
      1038
      Views

      liminal_andy

      @armando It was rather absurd but this was a test I did (just the mouth, added eyes and other markers later to make it more "natural" as well as some basic pose estimation):

    • S

      [ANSWERED] 3d model particles can't be seen after disconnecting the shape actor and projector?
      How To... ? • projector stage 3d particles virtual stage shapes • • SherLynn

      8
      0
      Votes
      8
      Posts
      1177
      Views

      bonemap

      @woland

      Hi,

      The Mac OS patch I recreated from @SherLynn description and indication did not have any unexpected behaviour. @SherLynn would need to provide the file.

      Best Wishes

      Russell

    • S

      [SAMPLE PATCH] Repel Particles?
      How To... ? • 3d particles isadora 3 repel • • SherLynn

      3
      0
      Votes
      3
      Posts
      809
      Views

      mark

      @bonemap said:

      Yes, there is a way to do repel particles using the 3D Model Particles... Demo file linked below

       Thanks for sharing @bonemap. ;-)

      Best Wishes,
      Mark

    • E

      [ANSWERED] How to IzzyMap Particle System Created with 3D Particles?
      How To... ? • 3d particles izzymap mapping particles projection map • • Erin

      3
      0
      Votes
      3
      Posts
      703
      Views

      E

      @michel Great, thanks just tried it out! Thank you for the fast reply!

    • grimvisions

      [ANSWERED] Isadora Particles & Goodbye QC
      Interfacing • 3d particles isadora 3 mac quartz composer plugins • • grimvisions

      4
      1
      Votes
      4
      Posts
      957
      Views

      bonemap

      @grimvisions

      Very nice tracking and particle work. I have to say I did not see anything in your video that could not be done with Isadora native particle generators. If you want more sophisticated repel and attract parameters look at the 3D Model Particles module. It has very capable options for the style of particle systems that you are designing and are particularly effective when responding to tracking data. The tool set has been enhanced for this purpose about 18 months ago.

      Best wishes

      Russell

    • mark

      Guru Session #5: Using 3D in Isadora (April 1st, 2020 - 6pm CET)
      Events • guru-sessions training tutorials 3d particles 3d player • • mark

      5
      4
      Votes
      5
      Posts
      2075
      Views

      bonemap

      @tomthebom said:

      roughness, reflection or transparency

       There is no bump map in Isadora, there is no reflections either. You can texture with alpha channel transparency.

      Here is a demo patch I created that forces an alpha transparency onto a movie file. The movie files works for MacOS 10.15.

      Kind Regards

      Russell

      3D Alpha texture-demo.zip

    • mark

      Coronavirus lockdown? Join Isadora Online Classes With Mark Coniglio: Guru Session #1
      Events • guru-sessions training tutorials stage setup 3d particles • • mark

      37
      12
      Votes
      37
      Posts
      14734
      Views

      RIL

      @crystalhorizon and @Woland Thank you very much !!

      Best,

    • bonemap

      GLSL Shader + 3D Particle System Tutorial available
      How To... ? • glsl 3d particles tutorials • • bonemap

      1
      7
      Votes
      1
      Posts
      1028
      Views

      bonemap

      Bezier Curve Particle System Tutorial

      Hi,

      I am making this tutorial and file set available to the community. I would love to see what can be made with this visually and conceptually.


      Bezier Curve Particle System links to a .PDF file description/tutorial of the prototype development.

      Demonstration Isadora File links to an .IZZ file with the functioning prototype.

      This might be useful for educators looking for interesting Isadora tutorials for their students.

      Best Wishes
      Russell

    • bonemap

      3D particles demonstration patch
      How To... ? • 3d particles • • bonemap

      4
      2
      Votes
      4
      Posts
      1380
      Views

      JJHP3

      Thanks. A bit confused because when I opened Isadora and checked for newer versions, it said my 3.0.6 was the latest version. Downloading .7 now and again thanks for your instructive patch.

      John

    • tease

      [ANSWERED] Make a sand tampest with Small particles without trace
      How To... ? • 3d particles • • tease

      3
      0
      Votes
      3
      Posts
      1211
      Views

      tease

      Hello Bonemap,

      Thank you for your input, its interesting to follow your string of thoughts! 

      You are pointing my problem and dillema: I need to have an illusion of mouvement for the tempest, so maybe a little trail is necessary, but can't have long sand graines!

      I'll play with the parameters you are suggesting, 

      Thanks a lot!!!

    • I

      connecting shapes via lines
      How To... ? • shapes lines actors tutorials 3d particles • • inst

      5
      0
      Votes
      5
      Posts
      2414
      Views

      I

      @dusx

      thanks! I am going through it.

      best,
      fränk

    • bonemap

      3D Particles tutorial
      How To... ? • 3d particles tutorials • • bonemap

      21
      9
      Votes
      21
      Posts
      33154
      Views

      Bill Cottman

      Wow! I just found your tutorial this morning. I've been tinkering with the 3D Particle Actor forever and not not making any progress. I will study your tutorial. Thank you.

    • bonemap

      Animated 3D Model Particles
      How To... ? • 3d particles • • bonemap

      4
      5
      Votes
      4
      Posts
      2482
      Views

      bonemap

      @Skulpture

      Hi,

      The 3D models have been rigged in 3D animation software. The model has been saved as a new mesh file for each pose in the animation cycle. For example, a walk cycle is made up of eight key poses - foot fall and cross over on each side with arms following opposite.  Therefore, the 3D media bin has a series of 3ds files that make up the sequential poses of the animated model. It is then just a simple implementation of a Counter actor replacing the mesh file to create the illusion of continuous internal movement of the model. 

      So there it is - effective but inefficient and ultimately very limited. But it does help to fire the imagination and glimpse what a future might be like, in terms of 3D animation and real- time rendering etc.

      Always searching for new ways to extend from what appears to be a limitation in Isadora.

      I just want the software to be great and find another level of interaction.

      Best wishes

      Bonemap

    • bonemap

      particle playground patch
      How To... ? • 3d player 3d particles data array control panel • • bonemap

      20
      5
      Votes
      20
      Posts
      6871
      Views

      D

      Yes, I would be happy to give you feedback.

      Don Ritter

      http://www.aesthetic-machinery...

    • Fred

      3D generative particles etc
      Third Party Software • 3d particles • • Fred

      6
      2
      Votes
      6
      Posts
      3485
      Views

      crystalhorizon

      Just did a quick test: sending OSC from Isadora to Smode. Worked very easy and quick. For me it is inspiring how to achieve similar results from the smode basic effects in Isadora only. 

    • C

      [ANSWERED] Change color in 3D Model Particles
      How To... ? • color change actors 3d particles • • Chumcw

      27
      0
      Votes
      27
      Posts
      13431
      Views

      bonemap

      @skulpture said:

      How on earth have you done this

      HI,

      Happy to share. 

      This was done to demonstrate texture and material rendering of 3D asset files in Isadora. I have had inconsistent results exporting 3DS files from Blender 2.6/2.7 for use in Isadora. I switched to another 3D modeling software and this represents testing the assets in an Isadora patch.

      The 3D assets were generated externally (using Cheetah3D), and included the addition of texture image files made in Photoshop with a high percentage of transparency and saved as PNG format. The PNG files have been incorporated into the 3D models material surface in the 3D modelling software, they remain external image files that Isadora must be able to find in the same folder structure as the 3D asset. There is an import caveat here, the Isadora 3D Player or 3D Model Particles will not accept an alternative texture-map input unless there is an existing texture map file that has already been incorporated through an external 3D editing process. As long as there is an external texture file present and linked to the 3D model on import into Isadora you can then change the 'texture-map' input of the 3D actors to any image or video stream - yeah!

      This composition is based on stacking the 'wave generator' (sine wave and phase shift technique) almost exclusively, with limit scale actors and scaling directly within the input parameters of the particle actors. The x & y parameter settings at the bottom of the 3D Model Particles actor are used to limit the extent of the particles so that they move in circular patterns. A circular movement pattern can be created by linking the x and y inputs with Wave Generators, entering an off-set to the 'phase' inputs ). That way it is possible to keep the particles within a relationship to the bounding frame of the static stage viewport by adjusting the x and y input settings, while they still have many other degrees of patterned movement through other inputs. 

      You can see there are two 3D Model Particle actors, the system on the left is the sphere and the other (on the right) is the sticks/twigs. Many of the parameters are the same for both which provides movement continuity between the two elements. The sphere has a 3D Player output as a texture routed to it, when the sphere appears more solid it is actually many instances of the sphere that build up to make a semi-opaque surface with lots of inherent movement. 

      There are three elements composited using the Layer hierarchy: 0 = background gradient, 1 = twig particles, 2 = sphere particles. Because Isadora does not have a 3D environment interface, using layer parameters is the only way to composite 3D content and imply a shared 3D space, the 3D light orientation actor helps when set to 'global' and a shared lighting effect can be incorporated by renderer or stage.

      Screen grab of the complete patch:


      best wishes

      bonemap